"What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. We’re running at 900p and 30 fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as move around. What’s great about Sunset Overdrive is if you can see it, you can go there."
“将kinect拆分对于我们开发者来说能够带来的就是小幅提升CPU的能力并且我们能够利用它。当同屏的敌人数量很多时游戏确实会受到一些限制,所以当CPU提升时确实能够帮助我们改善物理效果,导航以及AI。该游戏会运行在原生900P,30fps。这个游戏会有许多内容要在屏幕上变现并且我们选择了900P因为我们希望能够显示更多的细节,动作,城市的规模以及你可以体验的场景。对于该游戏最棒的体验就是,在游戏中所见即可至。”
A stylised open-world shooter set in a mutant apocalypse, Sunset Overdrive promises to "rewrite the rules of traditional shooters" and is scheduled to release on the Xbox One on October 28 in North America and October 31 in Europe.
日落过载是一款独特的开放世界的设计游戏,场景设置在被感染的末世,该游戏承诺将“从新定义传统射击游戏”,该作将在10月28日和31日分别在北美和欧洲上市。
另外,Nsomniac Games开发商表示该游戏的成品将运行在900p,帧数是30帧。该开发商的朱熹解释说:“因为日落是个开放世界性质的游戏,选择900p,是想更多地表现城市和其中的细节。 他特别提到,游戏中非常棒的地方是,玩家看得到的地方,都能去。”(应该是视距很吊暴的意思吧)
游戏相关图片: